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Oculohedron

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Devlog

  • 72 hours, one blink at a time
    September 19, 2025 by 03c0#experimental, #immersive
    BuiIt in a blur: The making of Oculohedron 3 days. Zero sleep. One blinking labyrinth. Last weekend, I joined my first ever game jam and submitted Oculohedron : a perception-based puzzle game where bl... Continue reading
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Updated 13 days ago